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Gumband
How does it differ? Joseph William Dixon's own Zangband variant. He hasn't liked any changes to Zangband since 2.1.1c, and so he's used this as the basis of his variant. He's implemented several changes in order to customise it. Puzzled by the name? Joseph likes to call himself Gumby, hence Gumband.
New to 2.1.7b; Numerous bigfixes. Being Berserk now gives +25 to hit and +(plev/2) to damage. Reflection for monsters and players is no longer determined by the 'rad' field. Added the maximum dungeon level to the main (first) character display. If the player has the 'Chaos Gift' mutation and doesn't have a second magical realm, your patron will be displayed as it does for Chaos Warriors. High Elves - required XP is now back up to +100%. Added Rods of Pesticide, Amulets of Resist Electricity, Rods of Stinking Cloud, Rings of Knowledge. Armours of Elvenkind no longer grant a random high resistance, but their pval can go up to +4 now and also grants a Searching bonus, as Elven Cloaks do. The TY_CURSE object flag has been replaced with the DEVICES flag, which gives you a Magical Devices skill of 95. Weapons of Morgul no longer have the TY_CURSE, of course, so now they have an even chance for either Drain Experience or Hold Life.
New to 2.1.8a; Quick start characters now also have 1000 gold, start with a recall depth of 250', and also start out with enough experience points to begin as level 5 characters. Being Berserk now gives +25 to hit and +(plev/2) to damage (was +10) - in return, you are reduced to just the base AC of worn armour and your DEX bonus. The Extra Eyes mutation now gives you x2 Perception instead of +15. New Option - show_damage. Racial polymorph during a do_poly_self() effect is now rarer. Gender is now randomized during a do_poly_self(). Added a poly_all() function - (attempts to) polymorph all monsters in line of sight. The Home now has 4 pages (48 stacks of items) to store stuff in. On the 3rd page of the character 'sheet' display, sustained stats are shown in light blue. New class - Archers. Beastmen - now have a 1-in-4 (was 1-in-3) chance of losing a mutation. Chaos Warriors - bonus shot now at level 30 [was at level 35]. Elves - skills have been improved a fair bit, so XP required is now +25% [up from +20%]. Melniboneans - 10 hit dice, +40% XP requirement, 20' infravision. [was +25% XP]. Monks - Hit Dice bonus is now 5 (down from 6). Paladins - bonus shot now at level 30 [was level 35]. Rangers - bonus shots with Short and Long Bows reduced back to 2 (levels 20 & 40). Vadhagh - 9 hit dice, +40% XP required, 40' infravision [was +55% XP]. Warrior-Magi - bonus melee attacks at levels 20 and 40, bonus missile shot at level 30 [values were 25/50 and 35]. Hit Dice bonus is now 6 (up from 4), equal to Chaos Warriors, Rangers and Paladins. Added new monster flag - CHAOTIC. RBE_CONFUSE and RBE_BLIND melee attacks can now be resisted by making a saving throw. The effects of Nexus (not the damage) can be resisted if a check is made. Monsters can now breathe Water. Water Vortices and Water Hounds are now Acid Vortices and Acidic Hounds. Messed around with the monster list a bit. Under quick start, it is far too excessive to allow Bill Ferny and Brian Mulroney to have DROP_GREAT, so they are back to having only DROP_GOOD. The known uniques display has been split so that the dead uniques are shown first, followed by a blank line, then the living uniques. Chaotic weapons deal x3 damage to CHAOTIC creatures. Blessed weapons can now get a pval of up to 4 (was 3). Scrolls of Artifact Creation have been removed. Amulets of DOOM and Rings of Woe have been removed. The effects of drinking a Potion of Death are resisted by characters with Hold Life. Weapons of Slaying no longer gain Poison Brand or Vorpal/Earthquakes. Missiles of Slaying can now gain more than just one extra damage die. Wands of Apportation can now only fetch() objects that are 25lbs or less. The Katana of Groo is now 6 pounds, 1/2 the weight of a regular katana. Weapons of Slay Elemental now grant the four basic resistances. Removed all of the bad ego-items, except for (Shattered) and (Blasted) items. By popular demand, Weaponmasters (and the new Archer class) now get the good version of the Terror Mask instead of the hideously cursed version. Full descriptions of Identified artifacts and ego-items are now shown in the character dump. Identify and Identify effects now only show items that are appropriate to the effect. In addition to their normal Clairvoyance, Detection, Self Knowledge and Identify Pack effects, Potions of Enlightenment also identify every object on the level. Removed artifact D:escriptions. All instances of "Telekinesis" (spells, mutation & mindcraft) have been renamed to forms of "Apportation". Numerous changes to spells.
New to 2.1.9a; Invulnerability now only acts as an extra level of resistance. You can now only use the Pattern to teleport to a maximum depth of 97. Non-unique monsters are now less likely to resist Death Ray effects. Having Resist Chaos now prevents all the side effects of being hit by Chaos. Chaos Warriors - Having Hionhurn the Hunter as your patron now grants +10 to-hit instead of +7 to-dam. High-Magi - Pseudo-ID now equal in speed to that of a Rogue's, but light. Monks - Disarming skill is now 35+13. Robin Hood, the Outlaw, is now accompanied by his band of Merry Men. Monsters who breathe Force are no longer knocked back by GF_FORCE attacks. I've gotten sick of always being killed by Gothmog, so I've reduced his 'awareness' radius to 60 (from 100) and increased his 'sleep' value to 20 (from 0). Removed the currently unused CHAR_MULTI flag. RBE_VAMP attacks now only heal the monster by 1/2 the XP+damage they deal to the player. You can now brand picks and shovels. Scrolls of Artifact Creation have been restored. Wands of Apportation can now only fetch() objects that are 25lbs or less. The list of sustains and stat modifications have been condensed in identify_fully() and self_knowledge() displays if all of your stats are sustained or modified by equipment. Scrolls of Curse Weapon and Curse Armour have become Shatter Weapon and Blast Armour. Potions of Invulnerability are now called Potions of Resilience. Wands of Dragon's Fire/Frost now do 200 damage (was 150) per shot at ground zero. Wands of Dragon's Breath now do 250 damage (was 200). Wands of Rockets now do 300 (was 150+d50) damage. Wands of Annihilation are now Death Ray effects with a power level of 60. Reduced the failure rate of the various Identify spells a bit. Lots of changes to various spells. Thanks to arch for the map_area addition to detect_random(). Thanks to arch (and, apparently, APW) for fixing the flavours of store- bought items. Added some more of Kieron Dunbar's patches: weight.diff (shows object weights when 'l'ooking around) for all systems, mainchoice.diff (seems to automatically show a list when quaffing, zapping, etc., instead of giving a normal prompt with the '* to see' option), windows.diff (enhances windows a bit for X11 systems), and monlist.diff (lists monsters that are nearby in a separate window). Numerous bugfixes.
New to 2.1.9b; Ghostly/astral characters can no longer use Scrolls of Set Recall, even when they reach the town - they are going to have to walk all the way down. Restored the auto_haggle 10% 'sales tax' - it's a bit unfair, but I finally noticed that it also keeps you from buying and selling at 100% of the price. Wands of Apportation can now only fetch() objects that are 20lbs or less. {average} items [weapons and armours] will now stack in the inventory once they've been pseudo-ID'd. Nature spells - 'Blizzard', 'Lightning Storm', 'Whirlpool' and 'Nature's Wrath' have had their damage potentials increased. 'Entangle' has been replaced by 'Venomous Thorns', a stinging spray of Poison bolts.
New to 2.2.0a; Damage from Rocket attacks is now reduced to 75% of the total (was 50%) if you resist Shards. Damage from Gravity attacks is reduced to 75% (was 2/3rds) of the total if you have Levitation. Added random player names from CthAngband. Added point-based character generation from CthAngband. New level feelings. New class - Beastmasters. The chance of an object being 'good' is now capped at 95% (was 75%). The chance of a good object becoming 'great' is now 25% (was 20%). Astral characters can again use Scrolls of Set Recall, due to popular demand. Dragon Scale Mails have undergone a damage upgrade, in some cases doubling what they did in 2.1.9b.
New to 2.2.0b; Added the display of resistance and ability flags to the character dump. Poisonous hits from monsters and traps (floor and chest) now last as long as the poison from the mushroom/potion of Poison and GF_POIS effects. During point-based generation of a character, you can now stop assigning points even when you have points left over. Damage dealt in melee by one monster against another has been tripled. Extra dice on ego-items (but not random artifacts or missiles) are now as common as they are in SAngband 0.9.4. Added Holy Defender weapons from SAngband. MAJOR change to the ego-items lists - the Slay Foo items have been removed and the regular Slay Foo items gain the powers from the equivalent Slay item; slay/Slay Elemental weapons no longer give all four basic resistances, but instead gain up to two of the basic resistances in the same manner as Slay Dragons did; Slay/Slay Undead no longer grant Nether resistance or Hold Life, and are not Blessed, just See Invisible; finally, Weapons of Slay/Slay Dragon do not give KILL_DRAGON.
New to 2.2.0c; Holy Defenders were too common, they are now generated on a 1/10 chance when a normal Defender would be chosen. Probing now reveals all of a monster's flags, including spells. If you choose to play a High-Mage with Sorcery and you choose the Quick Start option, you will begin the game with a Wand of Magic Missiles in addition to the normal Quick Start bonuses. Altered the messages for the CHAOS_GIFT mutation. Mabelrode the Faceless now moves at +40 speed. Xiombarg now moves at +30 speed. Astral characters with the Stair Creation spell can no longer create down stairs on dungeon level 97 (thus being able to reach Arioch) without visiting the town first. Created the word_of_recall() function [in spells3.c] to get rid of unnecessary duplication. New monster blow and effect flag: CHAOTIC. Monster gender is now correctly displayed when performing a TONGUE or TENTACLE attack. The Mind Blast Trump spell, mutation and Mindflayer racial ability, plus Mindcrafters Neural Blast, are now 0-radius ball spells instead of bolt spells. New monster blow effect: RBE_VORPAL. While the player is Blessed, they get the effect of having Slay Evil if their melee weapon doesn't already have it. The character's Tunneling skill is now shown in the skills section of the character sheet.
New to 2.2.0d; Primarily a bugfix release. Changed how extra dice on ego-items and artifacts are calculated again. Upon death, all items in your equipment and inventory will be Identified so that all of your resistances will be shown in a dump made upon character death. Steel Shields are now a bit lighter than their iron counterparts, just as Steel Helms are lighter than Iron Helms.
New to 2.2.1a; Added Elemental pits. Added Ethereal Dragon pits (Dark/Light breathers). The dice for melee damage the Sword Rulers deal have been changed to d3's across the board, total damage is unchanged. New option - heavy_pseudo. Pseudo-ID type is no longer based on class. Changed the small_levels option. Increased the damage (more than doubled) from Arcane magic's 'Ball Lightning' and 'Poison Gas' spells. High-Magi who choose Sorcery as their realm now get a Wand of Magic Missiles as part of their normal, non-Quick-Start equipment. New store - Antiques Store, which only stocks random artifacts and which only buys artifacts (random or standard).
New to 2.2.1b; Joseph William Dixon's final release. Named slime molds have been removed. Randart Picks and Shovels will no longer be generated in the Antiques Store. Extra blows and speed no longer inflate the price of an object so drastically. Monsters normally generated with escorts will get to keep their escort if they're generated as a random quest.
Current Maintainer R Dan Henry
Amiga Maintainer Bablos
Current Version 2.2.1b (29.09.02)
Amiga Version 2.2.1b (10.03.03)
Based On Zangband 2.1.1c
Web Page N/A
Source Code ftp://clockwork.dementia.org/angband/Variant/Gumband/gumband-221b-src.zip (18.05.02)
Amiga Version From
2.2.1b ftp://clockwork.dementia.org/angband/Variant/Gumband/gumband-221b-ami.lha (10.03.03)
Sound Files ftp://clockwork.dementia.org/angband/Amiga/angband-sound-ami.lha (13.11.99)
Bolt Graphics Files ftp://clockwork.dementia.org/angband/Variant/ZAngband/zangband-boltgfx-ami.lha (04.02.99)
Other platforms
DOS (2.2.1a) ftp://clockwork.dementia.org/angband/Variant/Gumband/gumband-221a-dos.zip (22.07.02)
Mac 68k (2.2.1a) ftp://clockwork.dementia.org/angband/Variant/Gumband/gumband-221a-mac-68k.sit.bin (28.07.02)
Mac PPC (2.2.1a) ftp://clockwork.dementia.org/angband/Variant/Gumband/gumband-221a-mac-ppc.sit.bin (28.07.02)
Mac OS X (2.2.1a) ftp://clockwork.dementia.org/angband/Variant/Gumband/gumband-221a-mac-osx.sit.bin (28.07.02)
OS/2 (2.1.3a) ftp://clockwork.dementia.org/angband/Variant/Gumband/gumband-213a-os2.zip (31.03.01)
Windows (2.2.1b) ftp://clockwork.dementia.org/angband/Variant/Gumband/gumband-221b-win.tar.gz (12.12.02)

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gum.html Bablos - angband@blueyonder.co.uk
Last updated on 10th March 2003